//
// Created by wuzhe on 2022/4/18.
//

#ifndef UNIVERSEROOM_INROOMSTATE_H
#define UNIVERSEROOM_INROOMSTATE_H


#include "PlayerState.h"

class InRoomState: public PlayerState {
public:
    InRoomState(Player &player);
    PlayerState *getTalk(std::string) override;
    PlayerState *getExitRoom(int roomId) override;

};


#endif //UNIVERSEROOM_INROOMSTATE_H
